Explain solidity>state management

State Management

We need to track the game's lifecycle to prevent issues like starting multiple games at once.

Game State Variables:

We'll add variables to track where we are in the game lifecycle:

bool public gameActive; - Is a game currently in progress?

bool public gameAccepted; - Has player O accepted the game?



Deadline Tracking:

We need to track when timeouts expire:

uint64 public acceptDeadline; - When does the accept period end?

uint64 public lastMoveAt; - When was the last move made?



Using in startGame:

First, check no active game: require(!gameActive, "Game already active");

Then set flags: gameActive = true; and gameAccepted = false;



Add these state variables and update startGame to use them.

Add game lifecycle tracking
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Requirements:
Declares bool public gameActive
Declares bool public gameAccepted
Declares uint64 public acceptDeadline
Declares uint64 public lastMoveAt
Checks !gameActive in startGame
Sets gameActive = true
Sets gameAccepted = false
Check before state changes