We need to track the game's lifecycle to prevent issues like starting multiple games at once.
Game State Variables:
We'll add variables to track where we are in the game lifecycle: bool public gameActive; - Is a game currently in progress? bool public gameAccepted; - Has player O accepted the game?
Deadline Tracking:
We need to track when timeouts expire: uint64 public acceptDeadline; - When does the accept period end? uint64 public lastMoveAt; - When was the last move made?
Using in startGame:
First, check no active game: require(!gameActive, "Game already active");
Then set flags: gameActive = true; and gameAccepted = false;
Add these state variables and update startGame to use them.